Apr 22, 2008, 01:52 AM // 01:52
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#21
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Banned
Join Date: Oct 2007
Guild: LLJK
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Quote:
Originally Posted by Flem
Those 4 classes also came in after expansion packs. Dervs and Paras have two whole campaigns missing worth of skills. That's just because they are core professions.
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i already know that. it also dose not justify adding skills to those two classes.
Last edited by Zesbeer; Apr 22, 2008 at 02:31 AM // 02:31..
Reason: to many thats
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Apr 22, 2008, 03:17 AM // 03:17
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#22
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Wilds Pathfinder
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hammerhead arrow should only knockdown if the target is moving. rangers shouldnt have knockdown like that though.
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Apr 22, 2008, 03:41 AM // 03:41
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#23
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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For Hammerhead Arrow, you need to put expertise into the equation before thinking up the energy cost. For typical rangers, it would take 4-5 energy to shoot an unblockable knockdown ev ery 10 seconds. Kinda unbalanced to me. Maybe increase the energy to 15-20?
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Apr 22, 2008, 12:17 PM // 12:17
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by street peddler
hammerhead arrow should only knockdown if the target is moving. rangers shouldnt have knockdown like that though.
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Your not factoring in the fact that it takes 1.5 seconds to activate this skill, +the speed of your bow, +it's a slow moving arrorw. If I made it only while moving, it'd likely be the worst ranger elite in the game.
Quote:
Originally Posted by Yuhe Ji
For Hammerhead Arrow, you need to put expertise into the equation before thinking up the energy cost. For typical rangers, it would take 4-5 energy to shoot an unblockable knockdown ev ery 10 seconds. Kinda unbalanced to me. Maybe increase the energy to 15-20?
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That's a good point. If I made it 15 energy, though, I think I would have to take off the slow moving arrow part or something.
It may be unblockable, but that fact that it takes so long to reach its target and a long activation time with a tell-tale animation, most casters would have an easy time strafing it.
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Apr 22, 2008, 12:58 PM // 12:58
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#25
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Flem
Your not factoring in the fact that it takes 1.5 seconds to activate this skill, +the speed of your bow, +it's a slow moving arrorw. If I made it only while moving, it'd likely be the worst ranger elite in the game.
That's a good point. If I made it 15 energy, though, I think I would have to take off the slow moving arrow part or something.
It may be unblockable, but that fact that it takes so long to reach its target and a long activation time with a tell-tale animation, most casters would have an easy time strafing it.
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It would be an easy tag-team knockdown chain. W/E Bull's Strike for a knockdown. When they call Bull's Strike, you fire Hammerhead. As soon as they get up, your Hammerhead hits, and they are down again. Shock is ready for their next stand. True, it would take team work, but the slow moving does not prevent good use or dodging from all players. This skill has too many parts that are too good. Unblockable, knockdown, low energy cost, low recharge time, high damage.
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Apr 22, 2008, 02:35 PM // 14:35
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by MagmaRed
It would be an easy tag-team knockdown chain. W/E Bull's Strike for a knockdown. When they call Bull's Strike, you fire Hammerhead. As soon as they get up, your Hammerhead hits, and they are down again. Shock is ready for their next stand. True, it would take team work, but the slow moving does not prevent good use or dodging from all players. This skill has too many parts that are too good. Unblockable, knockdown, low energy cost, low recharge time, high damage.
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Yes, that would be a good combo. If the skill didn't have a way to make a good combo then it would be a crappy skill. Almost every skill has a use and every skill/build/combo has a counter.
To counter that specific scenario: just snare/blind the warrior and just blind/strafe from the ranger. Or just empathy/SS/spirit shackles/insideous parasite/etc. either/both of them.
Your basically saying nerf every skill that can be used in conjunction with other skills. Why not make warriors unable to use hammers altogether, if knockdown is that bad?
I completely agree that it's a powerful skill, but thats why it takes up the elite slot and takes so long to actually reach the target.
If everyone agrees that it's still too powerful even with the slow activation and slow moving speed, then I could lower the extra damage some.
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